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Gaming & Interactive
From casual mobile titles to immersive AR/VR worlds, CodiFly engineers game experiences that captivate players and keep them coming back.
What We Build
We cover every genre and platform โ from store-ready mobile games to enterprise gamification and Web3 experiences.
Addictive one-tap mechanics, polished visuals, and store-optimised build pipelines for iOS and Android.
Real-time matchmaking, lobby systems, leaderboards, and low-latency netcode built for scale.
Immersive augmented and virtual reality applications for mobile, headsets, and the browser via WebXR.
Scalable cloud backends โ player auth, analytics, in-app purchases, push notifications, and live-ops dashboards.
Plug-in SDKs for points, badges, missions, and streaks that transform any product into an engaging experience.
Blockchain-enabled games with wallet integration, on-chain asset ownership, and smart-contract economies.
Tech Stack
Our Process
A disciplined four-phase process that eliminates surprises and ships fun, polished games on time.
We define core loop, monetisation model, and genre benchmarks in a Game Design Document.
A functional grey-box build validates feel, mechanics, and retention hooks before full production.
Art, code, audio, and backend integrated in two-week sprints with daily builds for your review.
Automated regression, device-farm testing, and hands-on submission support for iOS & Android stores.
Proven Results
FAQ
A hyper-casual title typically takes 6โ10 weeks from signed-off GDD to store submission. Mid-core games with multiplayer and live-ops infrastructure usually run 4โ8 months. We provide a detailed milestone plan during scoping.
Yes. We target both platforms from a single Unity or React Native codebase, with platform-specific optimisations for performance, IAP, and push notifications baked in from the start.
Absolutely. We frequently integrate Photon or Socket.io-based networking into existing Unity projects, including room management, synchronised game state, and anti-cheat measures.
We implement in-app purchases (consumable, non-consumable, subscriptions), rewarded and interstitial ad networks (AdMob, ironSource), battle passes, and blockchain-based NFT economies depending on your target audience.
Yes. Our retainer packages cover new content drops, seasonal events, balance patches, OS compatibility updates, and A/B-tested monetisation tweaks to keep your game healthy long after launch.
Tell us your vision and we'll turn it into a polished, store-ready experience players love.