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Gaming & Interactive
From casual mobile titles to immersive AR/VR worlds, CodiFly engineers game experiences that captivate players and keep them coming back.
What We Build
We cover every genre and platform — from store-ready mobile games to enterprise gamification and Web3 experiences.
Addictive one-tap mechanics, polished visuals, and store-optimised build pipelines for iOS and Android.
Real-time matchmaking, lobby systems, leaderboards, and low-latency netcode built for scale.
Immersive augmented and virtual reality applications for mobile, headsets, and the browser via WebXR.
Scalable cloud backends — player auth, analytics, in-app purchases, push notifications, and live-ops dashboards.
Plug-in SDKs for points, badges, missions, and streaks that transform any product into an engaging experience.
Blockchain-enabled games with wallet integration, on-chain asset ownership, and smart-contract economies.
Tech Stack
Our Process
A disciplined four-phase process that eliminates surprises and ships fun, polished games on time.
We define core loop, monetisation model, and genre benchmarks in a Game Design Document.
A functional grey-box build validates feel, mechanics, and retention hooks before full production.
Art, code, audio, and backend integrated in two-week sprints with daily builds for your review.
Automated regression, device-farm testing, and hands-on submission support for iOS & Android stores.
Proven Results
FAQ
Game projects start from $1,000 for a prototype or a focused feature like a leaderboard or IAP integration. A hyper-casual mobile game with core mechanics and store submission costs $5,000–$15,000. Mid-core titles with multiplayer, live-ops, and a full level set typically run $20,000–$80,000. We give you a scoped quote with milestones — no vague day-rate estimates.
We can kick off within 2 business days of a signed agreement. For hyper-casual titles, you'll have a playable prototype within 2 weeks. A full hyper-casual title typically ships in 6–10 weeks from GDD sign-off to store submission. We demo a working build after every two-week sprint so you're never flying blind.
Yes. We build from a single Unity or React Native codebase targeting both platforms, with platform-specific optimisations for rendering performance, IAP, and push notifications baked in from the start. You get two submissions for the work of roughly one.
Absolutely. We regularly integrate Photon or Socket.io-based networking into existing Unity projects — room management, synchronised game state, matchmaking, and anti-cheat measures included. Most multiplayer integrations land in 3–6 weeks depending on game complexity.
We implement consumable and subscription IAPs, rewarded and interstitial ad networks (AdMob, ironSource, Unity Ads), battle passes, and NFT economies for blockchain games. We also A/B test price points and offer timing to maximise your ARPU from launch week.
Tell us your vision and we'll turn it into a polished, store-ready experience players love.
From interactive platforms to rich media experiences — products built with care.